Publisher: KOSMOS
Deep below the surface of the water lies the lost continent of Mu, and you are going to look for it together. In The Crew: Mission Deep Sea you and your fellow players form the crew of an expedition to the deep sea. To succeed you need each other, because this is a game where you only win if the whole team wins. Every mission is a new puzzle with its own tasks. One player has to win a certain card, while another has to avoid that very card. You play by the rules of a classic trick-taking game, but with a tricky twist: talking is almost forbidden. You have to sense what your teammate is planning and play the right card at the right moment. That turns every round into a silent dance of watching, hoping and working together. This is the sequel to the much loved The Crew: The Quest for Planet Nine, now with a mission system that adapts and different levels of difficulty. There are 32 tasks that get tougher and tougher, plus countless combinations of jobs, so you will want to play again and again. With 2 to 5 players and games of about 20 minutes, you dive into the depths before you know it and only come back up once the mission is complete.
| Aantal spelers | 2 - 5 |
| BoardGameGeek categories | Adventure, Card Game, Mythology, Nautical |
| BoardGameGeek mechanics | Cooperative Game, Hand Management, Scenario / Mission / Campaign Game, Trick-taking, Communication Limits, Deduction |
| Complexiteit | Familie |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 20 |
| Taal | Engels |
| Uitgever | KOSMOS |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
Deep below the surface of the water lies the lost continent of Mu, and you are going to look for it together. In The Crew: Mission Deep Sea you and your fellow players form the crew of an expedition to the deep sea. To succeed you need each other, because this is a game where you only win if the whole team wins. Every mission is a new puzzle with its own tasks. One player has to win a certain card, while another has to avoid that very card. You play by the rules of a classic trick-taking game, but with a tricky twist: talking is almost forbidden. You have to sense what your teammate is planning and play the right card at the right moment. That turns every round into a silent dance of watching, hoping and working together. This is the sequel to the much loved The Crew: The Quest for Planet Nine, now with a mission system that adapts and different levels of difficulty. There are 32 tasks that get tougher and tougher, plus countless combinations of jobs, so you will want to play again and again. With 2 to 5 players and games of about 20 minutes, you dive into the depths before you know it and only come back up once the mission is complete.
| Aantal spelers | 2 - 5 |
| BoardGameGeek categories | Adventure, Card Game, Mythology, Nautical |
| BoardGameGeek mechanics | Cooperative Game, Hand Management, Scenario / Mission / Campaign Game, Trick-taking, Communication Limits, Deduction |
| Complexiteit | Familie |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 20 |
| Taal | Engels |
| Uitgever | KOSMOS |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.