Publisher: Medieval Lords
Do you know that feeling? You tell yourself: this really is the last card I'll take. But you're still fine, so you risk one more. And one more. In Queen of the Hill, everything revolves around that thrilling moment when you put your luck to the test. How far do you dare to go? You are queens fighting for control of a heavenly hill. On your turn you collect the strongest female fighters from different worlds and times for your army. You use them for points, or you keep them in reserve for a golden moment later in the game. At the end of each round you add up the strength of your fighters. Whoever scores highest takes the hill. Manage that twice and you win. But watch out: the Dark One is lurking. Draw him by accident and he wipes out all your points, ending your turn. The beauty is that nobody knows exactly how strong you are, because you collect in secret. Your opponents only see how many cards you take and guess the rest. And the further you dare to go, the more the others are forced to do the same. That makes every round a wonderfully nerve-racking game for two to six players, played in about twenty minutes.
| Aantal spelers | 2 - 6 |
| BoardGameGeek categories | Bluffing, Card Game, Deduction, Party Game |
| BoardGameGeek mechanics | Hand Management, Push Your Luck |
| Complexiteit | Instapper |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 20 |
| Taal | Engels |
| Uitgever | Medieval Lords |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
Do you know that feeling? You tell yourself: this really is the last card I'll take. But you're still fine, so you risk one more. And one more. In Queen of the Hill, everything revolves around that thrilling moment when you put your luck to the test. How far do you dare to go? You are queens fighting for control of a heavenly hill. On your turn you collect the strongest female fighters from different worlds and times for your army. You use them for points, or you keep them in reserve for a golden moment later in the game. At the end of each round you add up the strength of your fighters. Whoever scores highest takes the hill. Manage that twice and you win. But watch out: the Dark One is lurking. Draw him by accident and he wipes out all your points, ending your turn. The beauty is that nobody knows exactly how strong you are, because you collect in secret. Your opponents only see how many cards you take and guess the rest. And the further you dare to go, the more the others are forced to do the same. That makes every round a wonderfully nerve-racking game for two to six players, played in about twenty minutes.
| Aantal spelers | 2 - 6 |
| BoardGameGeek categories | Bluffing, Card Game, Deduction, Party Game |
| BoardGameGeek mechanics | Hand Management, Push Your Luck |
| Complexiteit | Instapper |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 20 |
| Taal | Engels |
| Uitgever | Medieval Lords |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.