Publisher: Capstone Games
The duel between witch and witch hunter gains a whole new layer with Pagan Beyond the Palisades. This expansion adds two fresh mechanisms to the base game. For the witch there is Gloom, a power that grows as long as it is on the table and makes her bond with the land tangible. The witch hunter gets something to counter it: the ability to cleanse Gloom and push it back bit by bit. Gloom enters the game through special cards and can both increase and decrease during play. Some cards even break through the usual limits. If, as the witch hunter, you want to drive away the darkness around the village, you have to wipe a card completely clean. Only when not a trace of Gloom remains does the card leave the game. That takes time, attention and a good plan. This makes the contrast between the two players sharper than ever. The witch works with potions, spells and the growing power of Gloom, while the witch hunter gets new means to protect the village. The theme comes to life even more as a result: her power is literally rooted in the land, while he fights for purity. Highly recommended for players who want to play out the duel down to the last detail.
| Aantal spelers | 2 |
| BoardGameGeek categories | Adventure, Bluffing, Card Game, Deduction, Fantasy, Expansion for Base-game |
| BoardGameGeek mechanics | Action Points, Area Majority / Influence, Deck Construction, Hand Management, Variable Player Powers, Worker Placement, Deduction |
| Complexiteit | Kenner |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Capstone Games |
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The duel between witch and witch hunter gains a whole new layer with Pagan Beyond the Palisades. This expansion adds two fresh mechanisms to the base game. For the witch there is Gloom, a power that grows as long as it is on the table and makes her bond with the land tangible. The witch hunter gets something to counter it: the ability to cleanse Gloom and push it back bit by bit. Gloom enters the game through special cards and can both increase and decrease during play. Some cards even break through the usual limits. If, as the witch hunter, you want to drive away the darkness around the village, you have to wipe a card completely clean. Only when not a trace of Gloom remains does the card leave the game. That takes time, attention and a good plan. This makes the contrast between the two players sharper than ever. The witch works with potions, spells and the growing power of Gloom, while the witch hunter gets new means to protect the village. The theme comes to life even more as a result: her power is literally rooted in the land, while he fights for purity. Highly recommended for players who want to play out the duel down to the last detail.
| Aantal spelers | 2 |
| BoardGameGeek categories | Adventure, Bluffing, Card Game, Deduction, Fantasy, Expansion for Base-game |
| BoardGameGeek mechanics | Action Points, Area Majority / Influence, Deck Construction, Hand Management, Variable Player Powers, Worker Placement, Deduction |
| Complexiteit | Kenner |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Capstone Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.