Publisher: Leder Games
In Oath Chronicles of Empire and Exile you step into an ancient empire whose history is still waiting to be written. You and your fellow players decide how things unfold together. One player keeps the old order standing, another hatches plans to make the kingdom falter. Every choice counts, because what you do today changes the world for the next adventure. What makes this game special is that every session carries over into the next. If someone seizes power by sowing distrust and chaos, later players inherit a land full of thieves and petty rulers. Later on, such a ruler may try to found a dynasty that lasts for generations, or fall to a dark cult on the rise. Slowly a history grows that belongs to you alone. No fuss with apps or complicated tools, just a game you can pick up again and again. Play a few generations on your own during the week with the extensive solo mode, and put that same copy on the table with friends on Saturday night. There is no fixed ending and no fixed group needed. The story that takes shape in your box becomes just as quirky as the people who build it together.
| Aantal spelers | 1 - 6 |
| BoardGameGeek categories | Economic, Fantasy, Negotiation, Political, Territory Building, Wargame |
| BoardGameGeek mechanics | Action Points, Area Majority / Influence, Area Movement, Dice Rolling, Modular Board, Scenario / Mission / Campaign Game, Storytelling, Variable Set-up, Negotiation, Take That |
| Complexiteit | Expert |
| Leeftijd v.a. | 10 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Leder Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
In Oath Chronicles of Empire and Exile you step into an ancient empire whose history is still waiting to be written. You and your fellow players decide how things unfold together. One player keeps the old order standing, another hatches plans to make the kingdom falter. Every choice counts, because what you do today changes the world for the next adventure. What makes this game special is that every session carries over into the next. If someone seizes power by sowing distrust and chaos, later players inherit a land full of thieves and petty rulers. Later on, such a ruler may try to found a dynasty that lasts for generations, or fall to a dark cult on the rise. Slowly a history grows that belongs to you alone. No fuss with apps or complicated tools, just a game you can pick up again and again. Play a few generations on your own during the week with the extensive solo mode, and put that same copy on the table with friends on Saturday night. There is no fixed ending and no fixed group needed. The story that takes shape in your box becomes just as quirky as the people who build it together.
| Aantal spelers | 1 - 6 |
| BoardGameGeek categories | Economic, Fantasy, Negotiation, Political, Territory Building, Wargame |
| BoardGameGeek mechanics | Action Points, Area Majority / Influence, Area Movement, Dice Rolling, Modular Board, Scenario / Mission / Campaign Game, Storytelling, Variable Set-up, Negotiation, Take That |
| Complexiteit | Expert |
| Leeftijd v.a. | 10 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Leder Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.