Publisher: Fantasy Flight Games
The evil no longer stays within the walls of an old mansion. It is now seeping into the streets of Arkham, from the campus of Miskatonic University to the backstreet bars where gangs call the shots. In Mansions of Madness 2nd Streets of Arkham Exp, four new investigators set out to uncover the dark secrets hiding behind the facade of an ordinary town. Together you step into the shoes of these investigators and take on dangers that are not only supernatural. Very earthly threats lie in wait as well. With courage, wits and the occasional hidden power you manage to tap into, you try to save yourselves and protect the town. The tension builds slowly, making for evenings when nobody wants to leave the table. This expansion adds three new digital scenarios, plus new mythos events and a new puzzle. There is a new type of card, the Elixirs, and a new type of token, the Improvements. In the box you will also find new map tiles, monsters, investigators and cards that make your investigation a good deal bigger. Please note: you need the base game to play this.
| Aantal spelers | 1 - 5 |
| BoardGameGeek categories | Adventure, Exploration, Fantasy, Fighting, Horror, Miniatures, Murder / Mystery, Puzzle |
| BoardGameGeek mechanics | Area Movement, Dice Rolling, Hand Management, Modular Board, Pick-up and Deliver, Role Playing, Scenario / Mission / Campaign Game, Team-Based Game, Variable Player Powers |
| Complexiteit | Instapper |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Fantasy Flight Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
The evil no longer stays within the walls of an old mansion. It is now seeping into the streets of Arkham, from the campus of Miskatonic University to the backstreet bars where gangs call the shots. In Mansions of Madness 2nd Streets of Arkham Exp, four new investigators set out to uncover the dark secrets hiding behind the facade of an ordinary town. Together you step into the shoes of these investigators and take on dangers that are not only supernatural. Very earthly threats lie in wait as well. With courage, wits and the occasional hidden power you manage to tap into, you try to save yourselves and protect the town. The tension builds slowly, making for evenings when nobody wants to leave the table. This expansion adds three new digital scenarios, plus new mythos events and a new puzzle. There is a new type of card, the Elixirs, and a new type of token, the Improvements. In the box you will also find new map tiles, monsters, investigators and cards that make your investigation a good deal bigger. Please note: you need the base game to play this.
| Aantal spelers | 1 - 5 |
| BoardGameGeek categories | Adventure, Exploration, Fantasy, Fighting, Horror, Miniatures, Murder / Mystery, Puzzle |
| BoardGameGeek mechanics | Area Movement, Dice Rolling, Hand Management, Modular Board, Pick-up and Deliver, Role Playing, Scenario / Mission / Campaign Game, Team-Based Game, Variable Player Powers |
| Complexiteit | Instapper |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Fantasy Flight Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.