Publisher: Grand Gamers Guild
Ding... dong... The wedding bells are ringing and your team of wedding planners is getting ready for the big day. But when you open the doors of the banquet hall, panic sets in. Chairs are knocked over, the decorations are torn and even the cake has seen better days. The clock is ticking, because the happy couple could walk in at any moment. Can you set things right in time? Holiday Hijinks #9: The Marriage Mix-Up brings the tension of an escape room to your table, and it does so with just 18 cards. Together you solve one puzzle after another and peel back a mystery bit by bit. Your detective instincts, your feel for wordplay and your resourcefulness are all put to the test. Please note: you need a good command of English for this game. Once you have cracked a puzzle, you enter the answer on the accompanying website, which works on any phone or computer. Is it correct? Then you are told right away which card to pick up next. If you get stuck, the hint system gives you just enough to move on without giving everything away. The cards stay intact, so afterwards you can simply pass the game on to the next group of adventurers.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Card Game, Deduction, Puzzle |
| BoardGameGeek mechanics | Cooperative Game, Deduction, Finale Ending |
| Complexiteit | Instapper |
| Leeftijd v.a. | 12 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Grand Gamers Guild |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
Ding... dong... The wedding bells are ringing and your team of wedding planners is getting ready for the big day. But when you open the doors of the banquet hall, panic sets in. Chairs are knocked over, the decorations are torn and even the cake has seen better days. The clock is ticking, because the happy couple could walk in at any moment. Can you set things right in time? Holiday Hijinks #9: The Marriage Mix-Up brings the tension of an escape room to your table, and it does so with just 18 cards. Together you solve one puzzle after another and peel back a mystery bit by bit. Your detective instincts, your feel for wordplay and your resourcefulness are all put to the test. Please note: you need a good command of English for this game. Once you have cracked a puzzle, you enter the answer on the accompanying website, which works on any phone or computer. Is it correct? Then you are told right away which card to pick up next. If you get stuck, the hint system gives you just enough to move on without giving everything away. The cards stay intact, so afterwards you can simply pass the game on to the next group of adventurers.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Card Game, Deduction, Puzzle |
| BoardGameGeek mechanics | Cooperative Game, Deduction, Finale Ending |
| Complexiteit | Instapper |
| Leeftijd v.a. | 12 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Grand Gamers Guild |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.