Publisher: Grand Gamers Guild
A quiet day at the national history museum changes in an instant. Something strange is in the air, a tension you can't quite place. Just as you begin to grasp what's wrong, someone taps you on the shoulder. A shadowy figure leans in and whispers: 'We've been watching you for a while. We need your help. A priceless American treasure is in danger and a ruthless gang is closing in. Are you in?' Your heart pounds. The clock keeps ticking and only you can unravel the secrets hidden in the country's famous monuments. Holiday Hijinks #2: The Independence Incident is an escape room in card form, and it takes only 18 cards. Together you dive into the puzzles and pick apart the mystery step by step. The tasks challenge your powers of observation, play with words and ask you to think outside the box. Please note: you need a good command of English to take part. Once you've solved a puzzle, you enter the answer on the matching website. It works on any phone or computer and tells you right away whether you're correct and which card to pick up next. Stuck? The hint system gives you just enough to move on, without giving everything away. You don't need to write anything on the cards, so afterwards you can simply pass the game on to the next group. Expect about an hour of play, and the hardest difficulty level in this series.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Card Game, Deduction, Puzzle |
| BoardGameGeek mechanics | Cooperative Game, Deduction, Finale Ending |
| Complexiteit | Familie |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Grand Gamers Guild |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
A quiet day at the national history museum changes in an instant. Something strange is in the air, a tension you can't quite place. Just as you begin to grasp what's wrong, someone taps you on the shoulder. A shadowy figure leans in and whispers: 'We've been watching you for a while. We need your help. A priceless American treasure is in danger and a ruthless gang is closing in. Are you in?' Your heart pounds. The clock keeps ticking and only you can unravel the secrets hidden in the country's famous monuments. Holiday Hijinks #2: The Independence Incident is an escape room in card form, and it takes only 18 cards. Together you dive into the puzzles and pick apart the mystery step by step. The tasks challenge your powers of observation, play with words and ask you to think outside the box. Please note: you need a good command of English to take part. Once you've solved a puzzle, you enter the answer on the matching website. It works on any phone or computer and tells you right away whether you're correct and which card to pick up next. Stuck? The hint system gives you just enough to move on, without giving everything away. You don't need to write anything on the cards, so afterwards you can simply pass the game on to the next group. Expect about an hour of play, and the hardest difficulty level in this series.
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Card Game, Deduction, Puzzle |
| BoardGameGeek mechanics | Cooperative Game, Deduction, Finale Ending |
| Complexiteit | Familie |
| Leeftijd v.a. | 10 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Grand Gamers Guild |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.