Publisher: SALT AND PEPPER
Welcome to the heart of the Conclave. The doors close, the candles burn and somewhere in this hall the next pope will be chosen. In Habemus papam you play a group of cardinals, each with their own interests. Your goal? Get the right candidate on the throne. Someone who fits your public profile, with the right age, background, character and view of the church. But watch out: under the table you follow a secret agenda that may go against all of that. Everything revolves around influence. And that makes this game exciting, because influence is both your currency and your points. You use it to play strong cards and swing the vote your way, but whatever you spend no longer counts at the end. Each round you negotiate, forge alliances and try to read your opponents. Whoever unravels the hidden plans of others can tip the whole power game. After every round the Conclave may send up a "Fumata bianca": a pope has been chosen and the final scoring begins. Or a "Fumata nera", which means the scheming simply continues. Still no result after five rounds? Then the game ends, with or without a pope, and the balance is drawn up. An evening full of silent glances, whispers and surprising twists at the table.
| Aantal spelers | 3 - 6 |
| BoardGameGeek categories | Negotiation, Political, Religious |
| BoardGameGeek mechanics | Area Majority / Influence, Betting and Bluffing, Hand Management, End Game Bonuses, Hidden Roles, Negotiation |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | SALT AND PEPPER |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
Welcome to the heart of the Conclave. The doors close, the candles burn and somewhere in this hall the next pope will be chosen. In Habemus papam you play a group of cardinals, each with their own interests. Your goal? Get the right candidate on the throne. Someone who fits your public profile, with the right age, background, character and view of the church. But watch out: under the table you follow a secret agenda that may go against all of that. Everything revolves around influence. And that makes this game exciting, because influence is both your currency and your points. You use it to play strong cards and swing the vote your way, but whatever you spend no longer counts at the end. Each round you negotiate, forge alliances and try to read your opponents. Whoever unravels the hidden plans of others can tip the whole power game. After every round the Conclave may send up a "Fumata bianca": a pope has been chosen and the final scoring begins. Or a "Fumata nera", which means the scheming simply continues. Still no result after five rounds? Then the game ends, with or without a pope, and the balance is drawn up. An evening full of silent glances, whispers and surprising twists at the table.
| Aantal spelers | 3 - 6 |
| BoardGameGeek categories | Negotiation, Political, Religious |
| BoardGameGeek mechanics | Area Majority / Influence, Betting and Bluffing, Hand Management, End Game Bonuses, Hidden Roles, Negotiation |
| Complexiteit | Familie |
| Leeftijd v.a. | 12 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | SALT AND PEPPER |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.