Publisher: Feuerland Spiele
Gaia Project is a game in the line of Terra Mystica. Just like in the original Terra Mystica, fourteen different factions live on seven different types of planets, and each faction is tied to its own home planets. So to develop and grow, they have to terraform neighbouring planets into their home environments, in competition with the other groups.
On top of that, Gaia planets can be used by all factions for colonisation, and transdimensional planets can be turned into Gaia planets.
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research. This leads to advanced technology and special bonuses.
To do all that, every group has special skills and abilities.
The playing area consists of ten sectors, which allows for a variable setup and therefore even greater replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
You can find the English rules here: Gaia Project Rulebook ENGLISH
You can also play the game solo, using the Automa rules: Gaia Project Automa rules English
https://www.youtube.com/watch?v=T-kIYv032yI
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Civilization, Economic, Science Fiction, Space Exploration, Territory Building |
| BoardGameGeek mechanics | Hexagon Grid, Modular Board, Tech Trees / Tech Tracks, Variable Player Powers, Variable Set-up, End Game Bonuses, Income, Network and Route Building, Solo / Solitaire Game, Tags, Turn Order: Pass Order, Victory Points as a Resource |
| Complexiteit | Expert |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Feuerland Spiele |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
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Gaia Project is a game in the line of Terra Mystica. Just like in the original Terra Mystica, fourteen different factions live on seven different types of planets, and each faction is tied to its own home planets. So to develop and grow, they have to terraform neighbouring planets into their home environments, in competition with the other groups.
On top of that, Gaia planets can be used by all factions for colonisation, and transdimensional planets can be turned into Gaia planets.
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research. This leads to advanced technology and special bonuses.
To do all that, every group has special skills and abilities.
The playing area consists of ten sectors, which allows for a variable setup and therefore even greater replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
You can find the English rules here: Gaia Project Rulebook ENGLISH
You can also play the game solo, using the Automa rules: Gaia Project Automa rules English
https://www.youtube.com/watch?v=T-kIYv032yI
| Aantal spelers | 1 - 4 |
| BoardGameGeek categories | Civilization, Economic, Science Fiction, Space Exploration, Territory Building |
| BoardGameGeek mechanics | Hexagon Grid, Modular Board, Tech Trees / Tech Tracks, Variable Player Powers, Variable Set-up, End Game Bonuses, Income, Network and Route Building, Solo / Solitaire Game, Tags, Turn Order: Pass Order, Victory Points as a Resource |
| Complexiteit | Expert |
| Leeftijd v.a. | 12 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Feuerland Spiele |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.