Publisher: Cool Mini Or Not
With Dune War for Arrakis The Spacing Guild, the theatre of war extends beyond Arrakis itself. A space board is added, on which the Guild's gigantic Heighliners race through the void. They bring reinforcements to the desert planet just when you need them most. Each faction also gets its own Heighliner board, where you gather your troops before launching them to Arrakis. The game becomes even more exciting thanks to the new Imperium actions. With them you can win the favour of the Spacing Guild, CHOAM or the Landsraad. Whoever manages to get them on their side brings in valuable help at the decisive moment. That gives every choice at the table more weight, and increases the pressure to think just a little further ahead than your opponent. Please note: this is an expansion for Dune War for Arrakis and cannot be played on its own. You need the base game to get started. Together they make for longer, deeper evenings full of strategy, surprises and stories you will be talking about for a long time.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Miniatures, Movies / TV / Radio theme, Novel-based, Science Fiction, Expansion for Base-game |
| BoardGameGeek mechanics | Dice Rolling, Events |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Cool Mini Or Not |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
With Dune War for Arrakis The Spacing Guild, the theatre of war extends beyond Arrakis itself. A space board is added, on which the Guild's gigantic Heighliners race through the void. They bring reinforcements to the desert planet just when you need them most. Each faction also gets its own Heighliner board, where you gather your troops before launching them to Arrakis. The game becomes even more exciting thanks to the new Imperium actions. With them you can win the favour of the Spacing Guild, CHOAM or the Landsraad. Whoever manages to get them on their side brings in valuable help at the decisive moment. That gives every choice at the table more weight, and increases the pressure to think just a little further ahead than your opponent. Please note: this is an expansion for Dune War for Arrakis and cannot be played on its own. You need the base game to get started. Together they make for longer, deeper evenings full of strategy, surprises and stories you will be talking about for a long time.
| Aantal spelers | 2 - 4 |
| BoardGameGeek categories | Miniatures, Movies / TV / Radio theme, Novel-based, Science Fiction, Expansion for Base-game |
| BoardGameGeek mechanics | Dice Rolling, Events |
| Complexiteit | Kenner |
| Leeftijd v.a. | 14 |
| Speeltijd | > 60 |
| Taal | Engels |
| Uitgever | Cool Mini Or Not |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.