Publisher: Fireside Games
You know those moments when you are sitting round the board together and the castle is about to fall? With Castle Panic Crowns and Quests 2nd Ed Exp. that tension gets even greater. This expansion brings new heroes and exciting quests to the world of Castle Panic, so every game feels different. Everyone chooses their own character, and there are no fewer than twelve of them. Each character has a special power that can turn the game on its head. At the start, your hero is given a place in one of the six towers. If that tower is destroyed, you lose your power and have to manage without it together. You also draw a regular quest and a final quest at the start. As long as they are not completed, the monsters just keep coming. Think of searching for magic scrolls, stopping a curse or teleporting the whole castle away to safety. With eleven regular quests and seven final quests, you have enough to experience for many evenings. Please note: this is an expansion and you need the Castle Panic base game for it. Perfect for a group of one to six players who want to fight the monster army together.
| Aantal spelers | 1 - 6 |
| BoardGameGeek categories | Expansion for Base-game, Fantasy, Fighting, Medieval |
| BoardGameGeek mechanics | Campaign / Battle Card Driven, Cooperative Game, Dice Rolling, Hand Management, Solo / Solitaire Game, Trading, Variable Player Powers |
| Complexiteit | Instapper |
| Leeftijd v.a. | 8 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Fireside Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.
Usually back in stock within 14 days
You know those moments when you are sitting round the board together and the castle is about to fall? With Castle Panic Crowns and Quests 2nd Ed Exp. that tension gets even greater. This expansion brings new heroes and exciting quests to the world of Castle Panic, so every game feels different. Everyone chooses their own character, and there are no fewer than twelve of them. Each character has a special power that can turn the game on its head. At the start, your hero is given a place in one of the six towers. If that tower is destroyed, you lose your power and have to manage without it together. You also draw a regular quest and a final quest at the start. As long as they are not completed, the monsters just keep coming. Think of searching for magic scrolls, stopping a curse or teleporting the whole castle away to safety. With eleven regular quests and seven final quests, you have enough to experience for many evenings. Please note: this is an expansion and you need the Castle Panic base game for it. Perfect for a group of one to six players who want to fight the monster army together.
| Aantal spelers | 1 - 6 |
| BoardGameGeek categories | Expansion for Base-game, Fantasy, Fighting, Medieval |
| BoardGameGeek mechanics | Campaign / Battle Card Driven, Cooperative Game, Dice Rolling, Hand Management, Solo / Solitaire Game, Trading, Variable Player Powers |
| Complexiteit | Instapper |
| Leeftijd v.a. | 8 |
| Speeltijd | +/- 60 |
| Taal | Engels |
| Uitgever | Fireside Games |
There are no reviews yet.
Only customers who bought this game can leave a review. Check the invitation in your email.