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Wonderland’s War: Shards of Madness

Publisher

Captain Game_Illustrations_RGB_Image_Seagull

ages 14 and up

Captain Game Illustrations RGB Image Captain's Hat

2 - 5 players

Captain Game_Illustrations_RGB_Image_Helm

60 minutes.

€ 26,95

Would you like to order this game? Contact us, we're happy to help.
ℹ️
Sometimes a game turns out to be more popular than we expected, or it’s simply hard to source. And as much as we’d like to, we can’t keep everything in stock — space is limited after all. If you really want this game, we’re happy to track it down for you.
Out of stock

Secure online payment

Free shipping from 50,- onward

Ship to a pickup point or your home address (NL/BE)

14-day return period

The best customer service

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Description

The denizens of Wonderland are choking on the ever so serious business of war. The Cheshire Cat offers them a madness fix in the form of corrupted shards. These Wonderlandians and their artifacts offer powerful rewards, but at what cost? Will you risk looking into the chaotic grin of the cheshire? Will you drink the Hatter's mercurial tea? An all-new 35-card expansion! Includes in The Shards of Madness: - 24 Wonderlandian Cards - 10 Quest Cards - 1 Battle Marker Card - 8 10x Shard cardboard Tokens Wonderlandian Cards The new Wonderlandian cards are focused on giving, gaining and discarding Shards during the War phase. These cards allow players to risk gaining more shards for strong boosts, as well as new ways to discard shards, or give them to other players. The contest for who will gain the extra Madness chip at the end of the next Tea Party now starts in the War Phase. Leader Quests & Double Feats The two new quest types allow players more ways to score questing points. Leader quests can be completed in any region, granted that your Leader is present. The double Feat quests have two feats that can be completed, giving players more reason to enter the fray in different regions. Starting Battle Reward The Entombed Sword now not only marks where the starting battle will occur, but grants a strong bonus to the winner of that battle. This double-sided card gives more texture to your choice of where to send your supporters and which battles you will attempt to win each round. The Shards of Madness expansion offers a full set of new Wonderlandian cards that emphasize and enhance Shards as a resource, new Quest types that will push your strategy in new directions, and a Starting Battle reward that adds incentive to win in the first battle region.

Dimensions 9,2 × 12,4 × 4,6 cm
Number of players

2 – 5

Age from

14

Playtime

60

Publisher

Druid City Games

Language

English

BoardGameGeek categories

Fantasy, Expansion for Base-game

BoardGameGeek mechanics

Area Majority / Influence, Dice Rolling, Deck / Bag / Pool Building, Open Drafting, Push Your Luck

Complexity

Specialist

Aantal spelers filtering

2, 3, 4, 5

Speeltijd filtering

60 minutes.

Often bought together

Captain Game_Illustrations_RGB_Image_Seagull
ages 14 and up
Captain Game Illustrations RGB Image Captain's Hat
2 - 5 players
Captain Game_Illustrations_RGB_Image_Helm
60 minutes.

The denizens of Wonderland are choking on the ever so serious business of war. The Cheshire Cat offers them a madness fix in the form of corrupted shards. These Wonderlandians and their artifacts offer powerful rewards, but at what cost? Will you risk looking into the chaotic grin of the cheshire? Will you drink the Hatter’s mercurial tea?

An all-new 35-card expansion!
Includes in The Shards of Madness:
– 24 Wonderlandian Cards
– 10 Quest Cards
– 1 Battle Marker Card
– 8 10x Shard cardboard Tokens

Wonderlandian Cards
The new Wonderlandian cards are focused on giving, gaining and discarding Shards during the War phase. These cards allow players to risk gaining more shards for strong boosts, as well as new ways to discard shards, or give them to other players. The contest for who will gain the extra Madness chip at the end of the next Tea Party now starts in the War Phase.

Leader Quests & Double Feats
The two new quest types allow players more ways to score questing points. Leader quests can be completed in any region, granted that your Leader is present. The double Feat quests have two feats that can be completed, giving players more reason to enter the fray in different regions.

Starting Battle Reward
The Entombed Sword now not only marks where the starting battle will occur, but grants a strong bonus to the winner of that battle. This double-sided card gives more texture to your choice of where to send your supporters and which battles you will attempt to win each round.

The Shards of Madness expansion offers a full set of new Wonderlandian cards that emphasize and enhance Shards as a resource, new Quest types that will push your strategy in new directions, and a Starting Battle reward that adds incentive to win in the first battle region.

Dimensions 9,2 × 12,4 × 4,6 cm
Number of players

2 – 5

Age from

14

Playtime

60

Publisher

Druid City Games

Language

English

BoardGameGeek categories

Fantasy, Expansion for Base-game

BoardGameGeek mechanics

Area Majority / Influence, Dice Rolling, Deck / Bag / Pool Building, Open Drafting, Push Your Luck

Complexity

Specialist

Aantal spelers filtering

2, 3, 4, 5

Speeltijd filtering

60 minutes.

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Short description
Shards of Madness voegt nieuwe kaarten, quests en krachtige scherven toe aan Wonderland’s War en maakt elke War Phase spannender en gevaarlijker.

€ 26,95
Would you like to order this game? Contact us, we're happy to help.
ℹ️
Sometimes a game turns out to be more popular than we expected, or it’s simply hard to source. And as much as we’d like to, we can’t keep everything in stock — space is limited after all. If you really want this game, we’re happy to track it down for you.
Out of stock

Veilig en snel online betalen

Free shipping from 50,- onward

Ship to a pickup point or your home address (NL/BE)

14-day return period

The best customer service

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